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Top 100 Products
01.Reign in Hell

Reign in Hell
by Snarling Badger Studios

NOTE: The new, fixed print version is now available for sale! Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear...   [click here for more]
02.Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook
by Multi-Man Publishing

This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
03.Five Parsecs From Home - Solo Adventure Wargaming

Five Parsecs From Home - Solo Adventure Wargaming
by Modiphius

Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then —  engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether...   [click here for more]
04.Horizon Wars: Infinite Dark

Horizon Wars: Infinite Dark
by Precinct Omega Publishing

The glorious, unstoppable expansion of humanity into the stars has ended. The benevolent guidance of the mighty Artilects saw the full range of humans — natural, synthetic and uplifted partners — mature into a species of curiosity and innovation. But now the Artilects have gone, and the stars are the playground of their ruthless inheritors. But the framework of jump-gates that made a galactic...   [click here for more]
05.Scream, Aim, Fire!

Scream, Aim, Fire!
by Tiny Battle Publishing

Scream, Aim, Fire! is a solo tactical game of squad-level combat in the immediate aftermath of D-Day. The player takes the part of American infantry and armor pushing inland to take objectives, using a dice-roll action system that gives you a guaranteed number of actions each round, but not always of the exact type you need. A card-driven action system manages the German defenders, including...   [click here for more]
06.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
07.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games. Taking inspiration from gritty "medieval-fantasy" like The Black...   [click here for more]
08.Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Stargrave: Science Fiction Wargames in the Ravaged Galaxy
by Osprey Publishing

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators,...   [click here for more]
09.Five Parsecs Bug Hunt

Five Parsecs Bug Hunt
by Nordic Weasel Games

Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
10.Space Weirdos

Space Weirdos
by Garske Games

Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules. You’re wondering what makes Space Weirdos different...   [click here for more]
11.Evil Spears. Generic numidian warriors 3BC-1BC

Evil Spears. Generic numidian warriors 3BC-1BC
by Vyacheslav Batalov

The nomadic tribes of Numidia were loyal allies of the Carthaginian state. After the fall of Carthage, Numidia experienced its "golden age". Cities grew and developed, agriculture progressed - an economic base arose for a modern army. Unfortunately, dynastic disputes led to a civil war between the claimants. Rome and Mauritania entered the war as allies. In the end, the price of such "assistance" turned...   [click here for more]
12.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
13.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
14.Flying Colors - Beat to Quarters, Vol II (Serpents of the Seas)

Flying Colors - Beat to Quarters, Vol II (Serpents of the Seas)
by Relative Range

Beat to Quarters, Vol II (Serpents of the Seas) is an official expansion to Serpents of the Seas by GMT Games, LLC and requires a copy of that game to play. One of the most common criticisms of the Flying Colors system is the clutter of status markers on the map and that they may detract from game play. This concern...   [click here for more]
15.Flying Colors - Beat to Quarters

Flying Colors - Beat to Quarters
by Relative Range

Beat to Quarters is an official expansion to Flying Colors by GMT Games, LLC and requires a copy of that game (preferably the latest deluxe edition) to play. One of the most common criticisms of Flying Colors is the clutter of status markers on the map and that they may detract from game play. This concern can be...   [click here for more]
16.KONTRABAND - More Salvage and Survival

KONTRABAND - More Salvage and Survival
by P. Todoroff CCWC

"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone." Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your...   [click here for more]
17.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

      Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s...   [click here for more]
18.Those Who Seek Death

Those Who Seek Death
by Long Face Games

A quick playing set of rules covering Asian fleet action naval warfare between the 10th and the 16th century, The aim of these rules, which draw upon techniques and concepts from LFG’s “Inferno and Glory” rules has been to develop a set that focusses on the Imjin War, fought between Korea and Japan fought in the late 16th century - the era of Admiral Yi Sun Sin and his famous “Turtle Ship”...   [click here for more]
19.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
20.1914 Deluxe

1914 Deluxe
by Relative Range

1914 Deluxe is an operational level hex-and-counter wargame that covers the first few months of the First World War when the German Army began its offensive into neighboring France. The German player must decide how best to perform the initial invasion. Should it be a direct assault across the French border, or should the assault follow the “Schlieffen Plan” of a march...   [click here for more]
21.Absolute Emperor: Napoleonic Wargame Battles

Absolute Emperor: Napoleonic Wargame Battles
by Osprey Publishing

From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by...   [click here for more]
22.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
23.Five Klicks From the Zone Chapter 1

Five Klicks From the Zone Chapter 1
by Nordic Weasel Games

After the world fell and the skies burned We were left to fight on   * * * * *   Welcome to the world of Five Klicks - Skirmish campaign games for solo and cooperative players, using the tried and tested mechanics of Five Parsecs From Home and Five Leagues From the Borderlands. In Five Klicks From the...   [click here for more]
24.A Call to Arms: Star Fleet, Reinforcements One

A Call to Arms: Star Fleet, Reinforcements One
by Amarillo Design Bureau

“Captain, reinforcements have just shown up on our sensors!”   Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and...   [click here for more]
25.Chrome Hammer Ascension

Chrome Hammer Ascension
by Nordic Weasel Games

Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin. * * * * * Welcome to Chrome Hammer Ascension. In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots...   [click here for more]
26.Forbidden Psalm - miniatures game, inspired by and compatible with MÖRK BORG.

Forbidden Psalm - miniatures game, inspired by and compatible with MÖRK BORG.
by OptimisticNIL

Forbidden Psalm is a tabletop miniatures game, inspired by and compatible with MÖRK BORG.  Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included. All content...   [click here for more]
27.Fire at Sea: Bitter Enemies

Fire at Sea: Bitter Enemies
by Fireball Forward

A seen on Little Wars TV, Fire at Sea: Bitter Enemies allows you to refight all of the major battles between Germany’s Kreigsmarine and the Royal Navy!  These fun, action-packed rules allow you to play several engagements in an evening. Hunt down the mighty Scharnhorst or fight your way through the English Channel in a series of battles.  Whether you are brand new to naval miniatures games or...   [click here for more]
28.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL...   [click here for more]
29.D-Day and Beyond

D-Day and Beyond
by Tiny Battle Publishing

D-Day and Beyond, June 6, 1944 through May 19, 1945 D-Day, the largest amphibious invasion in history, opened the final chapter of the war in Europe with the landings on four Normandy beaches.  For almost a year, General Eisenhower balanced Allied resources and clashing subordinates as he slowly drove back Field Marshal Karl von Rundstedt’s forces, who struggled with Hitler to command his...   [click here for more]
30.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
31.NavTac Deluxe Edition

NavTac Deluxe Edition
by Minden Games

NAVTAC DELUXE EDITION is a 153-page illustrated release containing two complete games (plus a Ship Supplement) containing miniature tactical level World War I naval rules.  The game uses 1/3000 scale ships, and classic naval combat rules using Minden's NavTac (NavTac = Naval Tactical) game system. GAMES INCLUDED:  NAVTAC:...   [click here for more]
32.To the Strongest!

To the Strongest!
by To the Strongest!

To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming.  It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side. Games can be played with miniatures in any scale and based for any of the common wargaming rules...   [click here for more]
33.Hellfire

Hellfire
by Jim Webster

Hellfire is a set of 1/300th (6mm) scale science fiction wargames rules which allow you to play a variety of different types of SF games, whilst managing to capture some form of unique flavour that makes the game more than just WW2 with las-cannons. The aim is to produce battles in a universe which isn't overly militarised. It is a universe where the black sheep of the family returns with a battalion...   [click here for more]
34.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
35.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
36.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include - customer character creation. basic weapons and custom weapon...   [click here for more]
37.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
38.FEAR OF THE DARK skirmish wargame

FEAR OF THE DARK skirmish wargame
by Davi Suki

What is Fear of the Dark? Fear of the Dark is a solo horror skirmish wargame set in the worlds of madness created by H.P. Lovecraft. Solo as this game is designed to be played alone, just you trying to make your warband survive another day. Although it could be played with two or even three players in cooperative mode, that is, fighting together against the forces of darkness....   [click here for more]
39.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
40.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
41.To the Strongest! Ancient Army List eBook

To the Strongest! Ancient Army List eBook
by To the Strongest!

This PDF contains 159 TtS! ancient army lists, including background information on the armies and images of painted wargames figures. The ancient lists range from the Third Millennium to around 600 CE in the Dark Ages. You should be able to see a list of the included army lists, by previewing the contents pages. I will be publishing updated versions of this book with new material at approximately...   [click here for more]
42.Grim Fantasy

Grim Fantasy
by Slave 2 Gaming

The game of Grim Fantasy is a fantasy skirmish wargame between two or more players, with games of up to four players working quite well. The game is set in a dark fairy-tale world that is inspired by European lore as transported to colonies in a New World. Quick synopsis: Set in the Village of Armbraid, the Pilgrims that have come from the Old Word are discovering that their new home is not as safe...   [click here for more]
43.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
44.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
45.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
46.Aces Up - WWI Fighter Board Game

Aces Up - WWI Fighter Board Game
by 2 Hour Wargames

Playable with minis or the color counters we provide! "Check your six!" ************ Aces Up – WWI Fighter Combat is a fast play card game that recreates the Dogfights of World War 1. The game is easy to play, but tough to master. Luck will play its part, but the decisions you’ll make are more important. Knowing when to Head Home, use your Bonus Dice, or when to go Purely Defensive, can be...   [click here for more]
47.Five Leagues Character Compendium

Five Leagues Character Compendium
by Nordic Weasel Games

What does a house cat, a ranger from the wildlands, an enchanter and a torch bearer have in common? The Character Compendium compiles all four previous Character Packs into a single book, offering you: Notable characters - New heroes to hire into your warband, each with their own strengths and flaws. Animal companions - Who doesn't want a furry (or scaly!) friend when you go adventuring?...   [click here for more]
48.FULDA GAP! 11ACR, 12Pz & 8GD And The Fulda Gap 1984

FULDA GAP! 11ACR, 12Pz & 8GD And The Fulda Gap 1984
by Rooksdown Games

FULDA GAP! 11ACR 12Pz & 8GD And the Fulda Gap 1984 The 11th Armoured Cavalry Regiment with it's brand new M2a1 and M3a1 Bradley Infantry Fighting vehicles and M1a1 Abrams tanks punches well above it's weight with it's organic mortars (M-125 81mm on M113 tracks) artillery i nthe form of M110 8" and M109a1 155mm as well as air support in the form of the AH-64 Apache, OH-58 Kiowa...   [click here for more]
49.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
50.Combat HQ 2nd Edition

Combat HQ 2nd Edition
by Wargames Design

Combat HQ Second Edition presents fun, streamlined rules designed for large-scale world war two battles featuring rapid movement, decisive combat, and exciting decision making. The new edition includes rules for close support units, a faster close assault system, extended artillery rules, and more opportunities to wage war on the battlefield. Rapid Command Pulses and opposed dice rolls...   [click here for more]
51.Ships of the Imjin War - 1/2400

Ships of the Imjin War - 1/2400
by Long Face Games

A set of 1/2400 scale STL files for LFG's "Those Who Seek Death" fleet action rules. The set comprises ten types of bases, five for the Korean navies, five for the Japanese, of the following types: JAPANESE O Ataka Bune Ataka Bune (two varieties) Seki Bune Mekura Bune KOREAN Geobukseon Geomseon Panokseon Command Panokseon (two varieties) ...   [click here for more]
52.Yaah! Magazine and Complete Wargame #1

Yaah! Magazine and Complete Wargame #1
by Flying Pig Games

PREMIERE ISSUE! This issue includes two games, Stamford Bridge and Hastings. Stamford Bridge is a clever game that recreates the battle of September 25th, 1066. It was at this battle that an army of Vikings and Anglo-Saxon Rebels were defeated by King Harold just three weeks before his demise at the Battle of Hastings. The Hastings game uses the same system to recreate the famous Battle of Hastings....   [click here for more]
53.Stalingrad Project -  Streets of Stalingrad Section III

Stalingrad Project - Streets of Stalingrad Section III
by Voxelhouse

We are presenting our Iron Cross players with our Stalingrad Project. The idea is to launch a series of miniatures modules on the scale of 1/300 to release a campaign focused on Stalingrad. The thirdmodule is a set of damaged buildings, the Univermag building for your Stalingrad streets. The idea is that our game can serve all of our wargamers and provide many hours of fun. We are waiting for...   [click here for more]
54.Triads - MacroGame of Mech Combat

Triads - MacroGame of Mech Combat
by Powercell Games

...   [click here for more]
55.All Hell Let Loose

All Hell Let Loose
by David Wasilewski

Welcome to All Hell Let Loose! Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics! All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you...   [click here for more]
56.NUTS! 4th Edition

NUTS! 4th Edition
by 2 Hour Wargames

Designed for Solo Play! NUTS!  4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played...   [click here for more]
57.Brutal Quest - Narrative skirmish rules based on the planet 28 engine

Brutal Quest - Narrative skirmish rules based on the planet 28 engine
by Mammoth Miniatures

Brutal Quest is a fantasy narrative skirmish game, built on the Planet 28 rules engine. Brutal quest is designed to provide you with a set of simple wargames rules, allowing for fast and exciting games of minaiture combat with warbands of kitbashed characters. These rules can also be expanded with the in deptch campaign and narrative systems included, Allowing you to add roleplay sessions, individual...   [click here for more]
58.Zona Alfa: Salvage and Survival in the Exclusion Zone

Zona Alfa: Salvage and Survival in the Exclusion Zone
by Osprey Publishing

So, you decided to sneak past the Cordon, eh? Slip by the patrols and the towers, through the minefield, under the electric fence, to take your chances in the Exclusion Zone? Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries,...   [click here for more]
59.Impetus Warbook 1

Impetus Warbook 1
by Dadi&Piombo

This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
60.To the Strongest! Medieval Army List eBook

To the Strongest! Medieval Army List eBook
by To the Strongest!

This PDF contains 109 TtS! medieval army lists, including background information on the armies and images of painted wargames figures. The medieval lists cover the 600-1500 CE period. I will be publishing updated versions of this book with new material at approximately three monthly intervals until the end of 2022, which will be available to those who have already purchased the book. 31/5/2021 Published...   [click here for more]
61.COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990
by Rooksdown Games

COLD WAR3! Rules for Modern Warfare 1960-1990 Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book! Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical...   [click here for more]
62.BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME

BATTLESPACE: ULTRA MODERN SOLO SKIRMISH GAME
by Table Salt Gaming Designs

...   [click here for more]
63.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
64.Pulp Alley 2E - Core Rules PDF

Pulp Alley 2E - Core Rules PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. PLAY SOLO, CO-OP, or VERSUS! Fast-play rules capture the thrilling pace of the pulps and cliffhanger serials! Create your own characters - quick and easy. Players never...   [click here for more]
65.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
66.FEAR OF THE DARK wargame de terror en solitario

FEAR OF THE DARK wargame de terror en solitario
by Davi Suki

Fear of the Dark es un juego narrativo de miniaturas ambientado en los mundos de H.P. Lovecraft con la particularidad de que es un juego diseñado para ser jugado en solitario, aunque podría jugarse con dos o tres jugadores en modo cooperativo, o sea, luchando juntos contra las fuerzas de la oscuridad. “...es un juego narrativo en solitario de escaramuzas de miniaturas...” Narrativo ya que...   [click here for more]
67.Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion
by onepagerules

Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
68.Monroe's Legacy

Monroe's Legacy
by Admiralty Trilogy Group

This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
69.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full...   [click here for more]
70.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became...   [click here for more]
71.COMBO: Panzerschiff 3rd ed. & Expansion + Cruiser Module

COMBO: Panzerschiff 3rd ed. & Expansion + Cruiser Module
by Minden Games

This is a COMBO SET of two WW2 naval wargames:  PANZERSCHIFF 3rd ed., and the PANZERSCHIFF EXPANSION & CRUISER MODULE. ****************** Panzerschiff 3rd ed. is an introductory-level tactical WW2 naval wargame for two players.  Famous battleships and battlecruisers from various nations are maneuvered into combat,...   [click here for more]
72.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
73.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
74.Ruthless: A Stranger with a Gun

Ruthless: A Stranger with a Gun
by Fireball Forward

For decades the Blanco family has run the town of San Luis on the New Mexico border. So, they didn’t take to kindly to John Bannon when he rode into town and made himself the sheriff. Soon the silver mines, saloons and stage-coach were all working for him. Tensions between the Blancos and Bannon were boiling over when a quiet stranger with a wicked gun rode into town. Who will win control of...   [click here for more]
75.Last Stand at Mistham

Last Stand at Mistham
by Ganesha Games

LAST STAND AT MISTHAM - A CAMPAIGN FOR SELLSWORDS AND SPELLSLING Goblins, orcs and ogres surround you. Last Stand at Mistham is a simple, goblin-and-orc smashing campaign for the Sellswords and Spellslingers solo/coop fantasy miniatures rules. Your heroes are tasked with stopping goblin attacks on Mistham, a peaceful village. A run of the mill job for seasoned heroes… but when the two daughters...   [click here for more]
76.Death on the periphery - Solo rules for Planet 28

Death on the periphery - Solo rules for Planet 28
by Mammoth Miniatures

Death on the periphery is an expansion for Planet 28 that allows you to play solo and cooperative games with warbands made up of custom characters. Inside this book you'll find all the rules for making solo warbands, enemy activation, cooperative play, secret agendas for your characters and even an illustrated 3 part micro campaign Escape from Lychester VII, in which you'll battle...   [click here for more]
77.Action Stations: Atlantic -- Core Rules

Action Stations: Atlantic -- Core Rules
by Minden Games

ACTION STATIONS: ATLANTIC --CORE RULES is a tactical naval wargame rules system set in the World War II era.  Individual warships (presented on counters at approx. 1/4500 scale) are rated in a variety of offensive and defensive categories. Scenarios recreate several naval encounters, such as River Plate, the Rawalpindi incident, Denmark Strait, and others, involving German...   [click here for more]
78.Wargamers Guide to Up Front

Wargamers Guide to Up Front
by Relative Range

The Wargamers Guide to Up Front Finally available in PDF format, here is the ultimate collection of articles for the Avalon Hill Game Company classic: Up Front. This book was originally printed in the late 1990s as a limited run and consolidates and expands upon the content distributed through the Relative Range newsletter. In addition to loads of variants and analysis,...   [click here for more]
79.BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition
by Catalyst Game Labs

COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
80.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleetprovides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogyproducts before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
81.'65: Squad-Level Combat in the Jungles of Vietnam

'65: Squad-Level Combat in the Jungles of Vietnam
by Flying Pig Games

Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks, and more....   [click here for more]
82.Horizon Wars: Over the Horizon

Horizon Wars: Over the Horizon
by Precinct Omega Publishing

If the hit miniatures wargame, Horizon Wars, didn't offer you enough options, then you need Horizon Wars: Over the Horizon!  Not just giant robots, but truly titanic stomping battlemechs; hideous monsters from beyond nightmares; transforming jets; special operations missions; weird science and more! Over the Horizon also brings players new ways to play, introducing...   [click here for more]
83.Age of Hannibal

Age of Hannibal
by Greg Wagman

Age of Hannibal resolves the largest battles of antiquity in a single evening on limited table space and flexible basing. Unlike many other rule systems available for the period, Age of Hannibal acknowledges the critical nature of pre-battle strategy in ancient warfare, when commanders sought the best possible ground for their armies. An innovative terrain card system allows players...   [click here for more]
84.Six Gun Sound Devil's Elbow

Six Gun Sound Devil's Elbow
by 2 Hour Wargames

Our updated and best version of Six Gun Sound with our newer, streamlined mechanics. Play it with minis or the counters we've included. Six Gun Sound - Devil's Elbow Six Gun Sound – Devil’s Elbow puts you into the Wild West of 1876 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the unpleasantness in Tombstone, the Demise of the James/Younger Gang,...   [click here for more]
85.Death machines - Vehicle rules for planet 28

Death machines - Vehicle rules for planet 28
by Mammoth Miniatures

Death machines is an expansion for Planet 28 that lets you add vehicles to your miniature conflicts. In this book you’ll find all the rules you need to build, arm and battle with mechanical monstrosities, gargantuan battle tanks, ramshackle jetbikes and everything in-between! Will you build a technological terror that grows more powerful from game to game, or will your creations go...   [click here for more]
86.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
87.'65 Alone in the Jungle

'65 Alone in the Jungle
by Flying Pig Games

The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios. As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's...   [click here for more]
88.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
89.Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts
by Steel Dreadnought Games

WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
90.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
91.modular medieval Fortress with wooden parts - OPENLOCK (STL File)

modular medieval Fortress with wooden parts - OPENLOCK (STL File)
by ESLO

Delivered in downloadable .stl file format for your 3D Home printer. This set include: a complete modular castle/fortress with walls (normly and destroyed), towers, buildings (keep & barraks) and more. This are many parts with very highly details (also innerside of buildings) and approx 60 different parts. Attention the download is very big (over 1 GB). It comes with 2 different kind of walls....   [click here for more]
92.Shouting the Battle Cry of Freedom

Shouting the Battle Cry of Freedom
by Nemo Lionikis

Shouting the Battle Cry of Freedom is a novel historical miniature rules system for simu­lating the violent clash of armies in the American Civil War. Designed for large-scale battles and with an emphasis on strategic planning, Shouting the Battle Cry of Freedom is a Corps and Division level simulation intended to be played by 2 - 10 players. Players maneuver brigades and batteries, alternating...   [click here for more]
93.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
94.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
95.Frostgrave: Second Edition

Frostgrave: Second Edition
by Osprey Publishing

A revised and expanded edition of the multi-award-winning fantasy wargame, featuring updated rules, new spells and scenarios to challenge adventurers in the Frozen City. This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously...   [click here for more]
96.Old School Tactical Vol. II

Old School Tactical Vol. II
by Flying Pig Games

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or...   [click here for more]
97.Lion Rampant: The Crusader States

Lion Rampant: The Crusader States
by History and Games Lab Edinburgh

Lion Rampant: The Crusader States is an expansion for Lion Rampant: Medieval Wargaming Rules.  It is an historical gamebook that explores the Middle East during the heyday of the Crusades, between 1097 and 1291. The Crusader States of the Holy Land were a unique meeting point for people and military forces from all over Europe and the Middle East, but also from...   [click here for more]
98.Exploit Zero: Cyberpunk Espionage and Mayhem

Exploit Zero: Cyberpunk Espionage and Mayhem
by P. Todoroff CCWC

Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here before. You know how this goes. But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for Permanent. So you’ve got no excuses. You have a team, you have a boss, and that boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware, pharma-derms, stealth...   [click here for more]
99.Threat Level: Emergency Response

Threat Level: Emergency Response
by Pandyman Games

The second edition of the hugely successful Threat Level Wargame created by Paul Howells and Pandyman Entertainment. This is a 2d6 narrative wargaming system, with plenty of game options. The game is based in the modern (2010 - Present) British emergency services as they battle the horrors they face every day. Play as the Police, Ambulance or Fire Brigade while they battle against the tides in different...   [click here for more]
100.Fistful of Lead: Core Rulebook

Fistful of Lead: Core Rulebook
by Wiley Games

The long awaited Core Rule Book from Wiley Games, makers of Fistful of Lead, is finally here. The long-time favorite Fistful of Lead started as a Wild West game with card-driven mechanics that created Hollywood action. Now Wiley Games presents the Core Rule Book. The Core Rule Book can be used with multiple periods and genres, while still giving you the unique card driven mechanics...   [click here for more]
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