I have been looking for a good solo engine for awhile now and nothing has fully stuck with me. But this one is proving to be an interesting exception. I have decided to use it to model a super-hero game. So far I have created a team of four heroes who have been patrolling. I am using the "Oracle" for some of the narrative beats and a hodge-podge of "Super Hero Mission Generators" from around the web that I am adapting for use with this game. I am four days (a dozen patrols) into my quartet's adventures, and so far they've saved a villain (unknown to the general populace) from a vengeful new hero (in a very close battle indeed!), thwarted a robbery, and saved an airliner (carrying the very same as-yet-unknown villain) from a vandalism-caused crash! The battles and the rescue have been generally close, and I have been using minions or bystanders to fill out the teams- in the case of the latter, they don't fight, but they do sometimes take hits that might otherwise have struck down a hero or bad-guy. The system is working pretty well for me so far! My only complaint, really, is that there's a -lot- of wasted space on many pages- it probably takes a third more paper to print than it should based on the content. All in all, this has been fun and is inspiring some great solo play!
[4 of 5 Stars!]