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Blade and Lockpick. A game engine for solo and two player games $2.09
Publisher: Nordic Weasel Games
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by Ian R. [Verified Purchaser] Date Added: 12/12/2017 11:32:32

The dice pool system is interesting and I can see the potential in the core mechanics. They resolve in an interesting manner although I do regret the choice to use 1 die per skilled character, simply because it leads to more reaching than I enjoy just to have moderate odds of success.

Even the example of the thief picking a lock and "This character had crafted a fancy set of lockpicks in the past so he was assisting" isn't my idea of narratively important and it's drags the speed of the game down a bit.

Complaint aside, it's easy to house rouse and enjoy the pooling.

As for solo play, it contains a few random tables for mythic style gaming, but I can't see myself using these tables over what I already have. Besides, I didn't find this style of play particularly engaging and this won't be dethroning any of my current favorites.

At the end of the day I can't say I'm satisfied with the purchase. The price was too high for it's contents. It's worth a picking up for the dice pool mechanics, but I'd recommend waiting for a sale.



Rating:
[3 of 5 Stars!]
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Creator Reply:
Cheers!

I am sorry you didn't feel satisfied but I appreciate you sharing your thoughts.

Relying on multiple characters was intended as a way to let more than one character be included in a scene.
As you suggest, its easy enough to house rule that, if you prefer avoiding that or feel it is too much of a reach.

Best wishes!
Ivan
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Blade and Lockpick. A game engine for solo and two player games
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