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The Solo Wargaming Guide

The Solo Wargaming Guide


Can't find a tabletop wargame opponent? This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ...   [click here for more]
Precis Intermedia  $6.95

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The High Seas Hack

The High Seas Hack


The High Seas Hack is a traditional tabletop roleplaying game, played with paper, pencils and dice - it allows players to have swashbuckling adventures in the Caribbean of the late 17th and early 18th centuries; the Golden Age of Piracy. Using the Black Hack at its core the High Seas Hack includes 9 professions suited to the time including a full list of Voodoo spells and divine intervention effects...   [click here for more]
Matakishi's Tea House  $2.49

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Space 1889 - Ironclads And Ether Flyers

Space 1889 - Ironclads And Ether Flyers


Space: 1889's complete war game of 19th century aeronaval conflict, this stand-alone book contains combat, campaign, and ship design rules, scenarios, and details on the naval fleets of the earth. This edition contains all of the material from the original Game Designers' Workshop (GDW) publication. ...   [click here for more]
Ulisses Spiele  $5.99

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Fire As She Bears! 2nd Edition (2.1)

Fire As She Bears! 2nd Edition (2.1)


Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award "The best Age of Sail large battle rules available." --- LittleWarsTV.com --- "It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here...   [click here for more]
Starboard Tack Press  $9.00 $5.99

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Ships and Sea Battles (Swashbuckling Adventures)

Ships and Sea Battles (Swashbuckling Adventures)


"Port side cannons, fire at will!" The seas of Théah are home to dangerous men… almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews and hunting the enemies of their nations. Deck maps, mass naval rules, guidelines for campaigns set entirely on board ship, and more! Learn the details behind Théah\'s most thrilling...   [click here for more]
Chaosium  $7.99

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Leviathans: Lieutenants Manual

Leviathans: Lieutenants Manual


Leviathans is a steampunk game that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, battleships, are the largest vessels. Maneuvering in support are light cruisers, destroyers and other vessels. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?  ...   [click here for more]
Catalyst Game Labs   FREE 

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Victory at Sea

Victory at Sea


The Second World War saw naval warfare evolve from the clash of mighty dreadnaughts, which had been the preoccupation of navies for half a century, to a conflict dominated by the aircraft carrier and submarine. The Battle of the Atlantic saw German U-boats attempt to strangle the economy of the United Kingdom, with fast commerce raiders such as the pocket battleships and the mighty Bismarck attempting...   [click here for more]
Mongoose  $17.97

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Ship of the Line

Ship of the Line


Play out classic sea battles of the age of fighting sail using the Ship of the Line rules. The pdf has everything you need to play (except dice) including rules, maps and counters. Ship of the Line is for two or more players and a typical game will take an hour or less to finish. Ship of the Line includes full rules for: All manner of ships, including Brigs, Sloops, Frigates and Ships of the Line Unusual...   [click here for more]
FJ Gaming  $8.95 $7.16

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Order of Battle

Order of Battle


The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience. Inside you will find: Expanded Fleet Lists All of the six original fleets gain reinforcements, with new models, both historical and planned but never built. In addition the Soviet fleet makes its...   [click here for more]
Mongoose  $17.97

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Toy War

Toy War


Do you remember when you were a kid and played with toy soldiers? The battles would rage across the backyard dragging in everything and yet it was always hard to figure out who won. Not anymore! "Toy War" is the ultimate set of rules created expressly for using toys with. Literally any toy of any size can be used. Battles are balanced using a simple point scheme to determine worth, and games can be...   [click here for more]
Team Frog  Pay What You Want

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VBAM: Fire As She Bears! Edition

VBAM: Fire As She Bears! Edition


Victory by Any Means: Fire As She Bears! Edition plunges players into the depths of campaigns in the age of fighting sail! Using elements of the VBAM campaign engine we present a familiar and often underrepresented campaign environment where every decision of the admiralty meant the rise and fall of empires. Working the Origins Award-winning team from Starboard Tack Press, we designed a campaign...   [click here for more]
Victory By Any Means Games  $12.50

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Strike Legion Main Rulebook

Strike Legion Main Rulebook


Command a combined arms ground force from any future you wish to imagine! Strike Legion combines simple game mechanics with a unique, integrated electronic warfare system and a respectable amount of unit detail and variation - and all without sacrificing playability. Written in a progressive learning format with accompanying scenarios, players can easily and quickly command a company, battalion,...   [click here for more]
Legionnaire Games  $3.95

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Grand Fleets Third Edition

Grand Fleets Third Edition


"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $9.99 $7.49

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3rd Ed: Grunt Fantasy Miniature Battles

3rd Ed: Grunt Fantasy Miniature Battles


Grunt Fantasy Miniature Battlesis back!. First printed in 1996, in the years since Grunt has sold thousands and thousands of copies over four print versions (Original 1st edition, 2nd Edition, 2nd Edition: Deluxe and 2nd Edition: Deluxe 2 player Box Set). Now newly updated to Grunt 3rd Edition, this revised edition of Grunt has brought the game system back to its roots, a fast paced, easy...   [click here for more]
Guild of Blades  $11.95 $4.99

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Blood & Plunder

Blood & Plunder


Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles...   [click here for more]
Firelock Games  $14.99

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Naval Thunder: Battleship Row

Naval Thunder: Battleship Row


WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop!  Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own!  Extensive research to ensure the rules produce historically...   [click here for more]
Steel Dreadnought Games  $17.95

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Grand Fleets Rulebook

Grand Fleets Rulebook


"When I got to the ship's side, there seemed to be quite a fair crowd, and they didn't appear to be very anxious to take to the water. I called out to them, 'Come on you chaps, who's coming for a swim?' Someone answered, 'She will float for a long time yet,' but something, I don't pretend to know what it was, seemed to be urging me to get away, so I clambered over the slimy bilge keel and fell off...   [click here for more]
Majestic Twelve Games  $9.99

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Strike Legion: Planetary Operations Revised Edition

Strike Legion: Planetary Operations Revised Edition


Don't settle for a small patch of dirt - Conquer the entire world!   Strike Legion: Planetary Operations takes your tabletop command abilities to a higher level. Command full regiments and divisions, engage and defeat the enemy - and still be home in time for supper. Planetary Operations presents futuristic ground combat at a Grand Tactical scale,...   [click here for more]
Legionnaire Games  $9.95

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Roman Seas: Rulebook Deluxe Edition

Roman Seas: Rulebook Deluxe Edition


Roman Seas Rulebook: Deluxe Edition Roman Seas is a fast-paced, dynamic, multi-player miniatures game system designed for use with 6mm (1/300th) scale ship models and miniatures, and played on a hex grid game board. Roman Seas is designed to allow each player to control a squadron of 2 to 10 ships. Players will be able to recreate small naval actions...   [click here for more]
Hotz Stuff  $18.00 $15.00

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Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals


WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games.  Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
Steel Dreadnought Games  $14.95

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Strike Legion: Skunk Works

Strike Legion: Skunk Works


Strike Legion: Skunk Works brings new optional and "advanced" rules to your gaming table. The fourth volume in the Strike Legion tactical series includes: *Rules for Scout EW, Tank Riders, Psionic combat, capturing enemy vehicles and troops, Aimed Shots, Ambushes, Drones, and more. *Complete rules for rail movement, trains, and land trains. *Solitaire gaming rules for...   [click here for more]
Legionnaire Games  $3.95

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Task Force Zeta Vol. 1: Ships of the Line

Task Force Zeta Vol. 1: Ships of the Line


Task Force Zeta is a game of starship combat set in any future you wish to imagine! Fight ship-on-ship duels with the enemy or engage entire fleets in battles of 50-60 ships per fleet - and finish the battle in anywhere from 30 minutes to an afternoon's gaming time. The rulebook is divided into easy-to-learn sections and uses a form of programmed instruction, allowing players to apply...   [click here for more]
Legionnaire Games  $9.95

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Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts


WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
Steel Dreadnought Games  $16.95

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Strike Legion Module One: The Genome Gambit

Strike Legion Module One: The Genome Gambit


Strike Legion: The Genome Gambit increases the depth and scope of your fictional wars by adding fully customizable xenomorphs (or plain old "bugs" if you prefer), genetically modified "super soldiers", and bio-mechanoid units and technology. Specialized command rules for truly "alien" species provide new challenges and opportunities to play out in front of you on your tabletop. New rule and...   [click here for more]
Legionnaire Games  $2.50

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Strike Legion Module Two: The Clockwork Armies

Strike Legion Module Two: The Clockwork Armies


Strike Legion: The Clockwork Armies provides everything needed for players to fight battles in an alternate or historical past. Drawing from both historical sources and Victorian-era science fiction, players can field armies of sky, land, and sailing ships alongside troops armed with rifles and muskets, swords, bows, and spears. New rules additions include advanced air combat, galleys and sailing...   [click here for more]
Legionnaire Games  $2.50

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Task Force Zeta Vol. 2: Fleet Auxiliaries

Task Force Zeta Vol. 2: Fleet Auxiliaries


You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time...   [click here for more]
Legionnaire Games  $9.95

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The Hive and the Flame

The Hive and the Flame


BEST SCIENCE FICTION GAME SUPPLEMENT 2011! as voted by the membership of The Miniatures Page. In The Hive and the Flame, alien invaders meet the thin red line of the British army. Using the well-tested Sword and the Flame British colonial game engine and Eight Hundred Fighting Englishmen's mechanics for larger scale battles, The Hive and The Flame brings in the alien arthropods...   [click here for more]
Terry Sofian  $30.00 $10.00

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The War That Never Was: a Planetary Operations Module

The War That Never Was: a Planetary Operations Module


May 1, 1989: The world goes to war as Soviet forces lead the Warsaw Pact armies against the defenders of the West. The war was brief, brutal, and nearly destroyed the developed world. Or, it could have - had it actually happened. Step into an alternate past to play out battles from The War That Never Was on a brigade and divisional level. This Strike Legion: Planetary...   [click here for more]
Legionnaire Games  $4.95

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Medieval Risk

Medieval Risk


Medieval Risk is an unauthorized medieval game variant to the popular game "Risk" by Hasbro. In Medieval Risk 3-8 players compete for dominion of medieval Europe. Medieval Risk expands the game play of the original Risk system into several new dimensions. There are four types of army units rather than just one. These are 1) armies, 2) navies, 3) artillery, and 4) castles. Players must...   [click here for more]
Guild of Blades  $2.00

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Grand Fleets Second Edition

Grand Fleets Second Edition


"Come on you chaps, who's coming for a swim?"   —P.O. Ernest Francis, HMS Queen Mary Grand Fleets™ is a miniatures game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the super-dreadnoughts of World War II, players can take command of the ships that altered the course of history. Great pains have been...   [click here for more]
Majestic Twelve Games  $7.99

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APMR #1, Avalon Mini-Games #120

APMR #1, Avalon Mini-Games #120


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $4.49

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2.5 Ed:The War To End All Wars

2.5 Ed:The War To End All Wars


The Guild of Blades best selling board game, The War To End All Wars, is now available in PDF format. For less than 1/4th the price of the board game! The War to End All Wars was first published in 1998 and has since been the flagship product to the long and successful Empires of History board game series. Historically accurate Axis & Allies(*1) variants covering a wide range of conflicts...   [click here for more]
Guild of Blades  $34.95 $7.99

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Europe 1483

Europe 1483


Europe 1483 1st Edition is a 2-16 player strategy board game of diplomacy and conquest set in Europe in the year 1483 AD. 1483 presents 10 major nations 6 minor nations that players may assume control of. Players must strive to increase the power of their nation or empire through conquest, trade, and a complex series of allianced with other players. Europe 1483 includes the following nations as player...   [click here for more]
Guild of Blades  $19.95 $6.95

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Companion Rule Variants For Submarine Games:  The Hunters The Hunted Silent Victory

Companion Rule Variants For Submarine Games: The Hunters The Hunted Silent Victory


Companion Rule Variants is a compilation of optional variant rules for the submarine games 'The Hunters', 'The Hunted', and 'Silent Victory' - all authored by Greg Smith. The rules add extra challenges and situations for the players to encounter while on a submarine patrol. It is necessary to own one or more of the named games to make use of the additional variant rule sets. There are 23 individual...   [click here for more]
Michael Raymond  $5.00

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Bloody Close Quarters

Bloody Close Quarters


Bloody Close Quarters Miniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As you slowly...   [click here for more]
Jade Tower Studio  $0.99

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Fighting Sail - Fleet Actions 1775 - 1815

Fighting Sail - Fleet Actions 1775 - 1815


In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and...   [click here for more]
Osprey Publishing  $17.95 $11.21

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Barbary Coast War

Barbary Coast War


The Barbary Coast Wars is a low priced introductory historical board game covering the conflict between the United States and the Barbary Coast States in the early days of the US republic. In 1799 the United States agreed to pay an annual tribute to the Pasha of Tribili, the foremost of the Barbary States of North Africa. For centuries the Barbary States had been a major force for piracy in the Mediterranean...   [click here for more]
Guild of Blades  $4.95 $3.00

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Task Force Zeta: Flesh and Steel

Task Force Zeta: Flesh and Steel


Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes: A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon; Data Cards...   [click here for more]
Legionnaire Games  $4.95

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Naval Thunder: Rise of the Battleship

Naval Thunder: Rise of the Battleship


Pre-Dread Expansion of WWI Rules This 48-page expansion to the top selling Naval Thunder: Clash of Dreadnoughts core rules covers pre-dreadnought era combat during the Russo-Japanese War (1904 - 1905). The addition of pre-dreadnought era combat to the Naval Thunder line adds a whole new tactical angle to the existing Clash of Dreadnoughts rules. With neither the speed nor the weapons range of their...   [click here for more]
Steel Dreadnought Games  $12.95

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Pirates Of The Dread Sea Rulebook

Pirates Of The Dread Sea Rulebook


Pirates of the Dread Sea is a skirmish game for 2 or more players. Players field crews of around 5-10 miniatures who do battle with one another in the pursuit of gold, infamy and glory. And more gold. Every crew in Pirates of the Dread Sea can be completely unique, with players creating characters with a Race, Rank and Role which give access to various Skills and Traits. Across campaign games, a...   [click here for more]
Hayland Terrain  $12.46

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SeaWar: 1805

SeaWar: 1805


SeaWar: 1805 is a set of ‘age of sail’ naval wargames rules designed for beginners, but challenging enough to give experienced ‘sea dogs’ many hours of enjoyable gaming and also provide the ideal vehicle to introduce their ‘land lubber’ friends to the joys of naval wargaming. So if you have been inspired by the real life characters such as Nelson and John Paul...   [click here for more]
Wessex Games  $6.24

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Strange Tydes

Strange Tydes


Strange Tydes is a fun and simple game to play of fantasy age of sail naval warfare. Use ships based on historical equivalents of the eighteenth and nineteenth centuries, the way only an Orc or Dark Elf can. Pit the wooden walled men o'war against the erractic ironclads of the Dwarven principalities. Encounter sea monsters and face strange magick on the oceans of The Land. Play the only game we...   [click here for more]
Wessex Games  $3.12

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Naval Thunder: Dreadnought Battlefleets

Naval Thunder: Dreadnought Battlefleets


WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop!  It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity.  Customize the game to play exactly the way you want with the full selection of optional bolt-on rules.  Fast paced and...   [click here for more]
Steel Dreadnought Games  $12.95

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WW1 Challenge & Reply! (2nd edition) first world war naval wargame rules

WW1 Challenge & Reply! (2nd edition) first world war naval wargame rules


CHALLENGE & REPLY 2nd edition are World War One naval wargame rules (now incorporating advanced rules and expanded mission generator): There are two versions of the rules included; a print-friendly version, and a full-colour version! Included in the rules - Organising fleets Squadron formations Extensive Scenarios Repairing ships Reliability of ships After the battle Setting out the tabletop...   [click here for more]
AGEMA  $7.47

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SeaLion Supremacy: World War 2 naval wargaming rulebook

SeaLion Supremacy: World War 2 naval wargaming rulebook


SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre. Designed to be used with our range of WW2 hex counters and basemaps, players don't have to invest in expensive physical miniatures...   [click here for more]
FSpace Publications  $10.00

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Naval Thunder: Rise of the Battleship II

Naval Thunder: Rise of the Battleship II


Pre-Dread Expansion. Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves.  No subs, no planes, and even torpedoes are just an afterthought.  The big gun decides battles, and the fate of nations. Naval Thunder is a fast and furious naval combat game that gives you all the flavor of the era, without bogging you down in rules.  When the first...   [click here for more]
Steel Dreadnought Games  $12.95

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The Glory of Kings 7th edition core rules PBM / PBEM

The Glory of Kings 7th edition core rules PBM / PBEM


This is the latest full colour 7th edition version of the core game rules! The Glory of Kings is a recreation of the real world of the 18th century. You subscribe to it like you would a magazine, and take part as one of the leading figures of the time, who can range from King Louis XIV, the Sun King of Royal France, down to the likes of the infamous pirate Blackbeard terrorising the West Indies....   [click here for more]
AGEMA  $4.98

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 Listing updated 11th May 2020 ·         Current Edition: 5.1 ·         Recommended scale 1/600 to 1/2400 ·         Complexity: 6/10 ·         Level of detail: 6/10 ·         Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules...   [click here for more]
A and A Games  $14.97

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Africa 1483

Africa 1483


Africa 1483 is both a stand alone game and expansion for Europe 1483. Providing an 17 player game of medieval warfare and diplomacy in central and lower Africa. Or link the Africa 1483 game map to both the Europe 1483 and Asia 1483 games and create a massive 49 player board game. Includes game rules to the all new Tribal Nations, for which there can be 5 in Africa. Comes with 40" x 24" black and white...   [click here for more]
Guild of Blades  $13.95 $5.99

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APMR #2, Avalon Mini-Games #121

APMR #2, Avalon Mini-Games #121


How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own. With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings....   [click here for more]
Avalon Game Company  $4.49

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