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Top 100 Products
01.Blood & Plunder

Blood & Plunder
by Firelock Games

Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
02.Where Sten Guns Dare

Where Sten Guns Dare
by Nordic Weasel Games

1943. The Fascist scourge holds Europe in an iron grip. Across the world, battalions clash and tanks burn. But in the shadows, another war is being fought. A war of knives and bombs. A war of infiltration. A war of resolute action and a war of daring. Enter the world of commando actions. * * * * * Where Sten Guns Dare sets you in the role as a British Commando squad, tasked with...   [click here for more]
03.Unity Field Agent

Unity Field Agent
by Nordic Weasel Games

Ready your blasters, Unity Field Agent is here. Unity Field Agent is a space opera war-game for 10-12 figures on each side. Features include: Simple unit profiles. Each unit is defined by 5 numerical ratings (Yes, a Nordic Weasel Title with stats!) Dice rolls use minimal modifiers. You can look at your troop...   [click here for more]
04.Accelerate and Attack! Aeons of War

Accelerate and Attack! Aeons of War
by Aotrs Shipyards

Accelerate and Attack! Aeons of War is a starship combat wargame design for fleet actions from Aotrs Shipyards. The game places the emphasis on tactical decision making and manoeuvre, while providing a technology system comprehensive enough to allow a wide variety of fleet playstyles but without compromising speed of play. Accelerate and Attack is a generic, open system that can be used with...   [click here for more]
05.Hostile Tactical AI

Hostile Tactical AI
by SixJAM

Tactical AI for skirmish miniature wargames. Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy. The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware...   [click here for more]
06.Yaah! Magazine and Complete Wargame #9

Yaah! Magazine and Complete Wargame #9
by Flying Pig Games

And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen. We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty...   [click here for more]
07.Above the Clouds!

Above the Clouds!
by GT Publishing

Above the Clouds! is a set of air-combat miniature wargame rules for fighting large air battles from the late 1930s through the 1950s. The rules are intended to produce a free-flowing and fast game to represent air combat. Although air warfare is a very technical form of combat, rules which focus too much on the technical details quickly lose the "feel" of air combat by turning the game...   [click here for more]
08.Klingon Armada Unity

Klingon Armada Unity
by Amarillo Design Bureau

The Klingons are coming and they are loaded for bear! A meeting of empires as a famous game system joins the Star Fleet Universe. Klingon Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 86-page rulebook includes the Essential Starmada Rules, 46 starships (Klingon, Federation, Tholian, Orion, Kzinti), and complete rules...   [click here for more]
09.Red Horde 1920

Red Horde 1920
by Tiny Battle Publishing

In 1919, the governments of the victorious Allied powers met in Paris to discuss the post-war order of things. But while they were talking, history continued to move. As the rest of Russia descended into civil war, forces of the Red Army moved westward to exploit the power vacuum left by the retreating German armies. They were met by units of the new Polish Army, who pushed them back steadily into...   [click here for more]
10.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
11.Spellcaster: The Frostgrave Magazine #1

Spellcaster: The Frostgrave Magazine #1
by Joseph A. McCullough

Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago. This first issue contains: * Rules for using black powder firearms * Rules for horses in the Frozen City * Rules for Knightly Orders which add variety to your knights and templars * Alone in the Crypt –...   [click here for more]
12.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly...   [click here for more]
13.All Things Zombie Miniatures: Fade to Black

All Things Zombie Miniatures: Fade to Black
by Lock 'n Load Publishing

It’s a fast paced, get you into the action quickly, RPG-Miniatures game about real life in an unreal world. All Things Zombie Miniatures: Fade to Black picks you up and places you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been...   [click here for more]
14.Marlburian Commander

Marlburian Commander
by Studio Capitan

“Marlburian Commander” (MC) is an adaptation of our Napoleonic rules “Divisional Commander”. The tactics of the Marlburian era, which embraced the Nine Years War and the War of the Spanish Succession (approx.1688 – 1720), evolved intothose of the Seven Years War and,still later, into those of the Napoleonic period. However, players used to the grand tactics of the 1800’s...   [click here for more]
15.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
16.Officer's Handbook

Officer's Handbook
by A and A Games

WARGAMES RULES FOR TACTICAL OPERATIONS IN THE SECOND WORLD WAR USING 15MM MODEL TANKS AND INFANTRY Current Edition 1.0 Recommended scale 15mm Complexity: 7/10 Level of detail: 9/10 Dice required: d10, d6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules provide players with all they require to fight land wargames set in...   [click here for more]
17.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
18.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
19.Precursor Exile Army list for Unity Field Agent

Precursor Exile Army list for Unity Field Agent
by Nordic Weasel Games

This army list for Unity Field Agent presents the Precursor Exiles. Precursors are refined, enlightened humanoids, inspired by the Asari or Eldar. Exiles are those that don't quite fit in and seek their fortunes on the Fringes, becoming mercenaries, wanderers or pirates. This booklet contains a brief background explanation, troop classes (with points values), victory point and experience point...   [click here for more]
20.Seven Pines; or, Fair Oaks

Seven Pines; or, Fair Oaks
by Hollandspiele

Game design: Tom Russell Map artist: Ilya Kudriashov Hex number: 17 Duration: 60-120 minutes Players: 2 Solitaire Suitability: High Theme: ACW Shot & Shell Battle Series: 1 The SHOT & SHELL BATTLE SERIES recreates battles fought during the mid-nineteenth century at the brigade level. Each brigade is represented by an ID counter and several Step Counters so as to model the gradual attrition...   [click here for more]
21.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
22.Hind & Seek (Soviet-Afghan War)

Hind & Seek (Soviet-Afghan War)
by Ostfront

Hind & Seek: Rules for the Soviet-Afghan War 1979 - 1989 Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale. The goal has been to provide a game where a small, poorly armed force can stand on even terms...   [click here for more]
23.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
24.Rising Sun, 3rd edition

Rising Sun, 3rd edition
by Admiralty Trilogy Group

Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
25.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
26.Company Commander

Company Commander
by Studio Capitan

COMPANY COMMANDER is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive. COMPANY COMMANDER rules are designed for games between small units of men such as...   [click here for more]
27.NUTS! - Final Version

NUTS! - Final Version
by Two Hour Wargames

NUTS! – FINAL VERSION What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [click here for more]
28.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

***Updated Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The...   [click here for more]
29.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
30.Viva Revolucion!

Viva Revolucion!
by Jaye Wiley

Viva Revolucion! is a Scenario Supplement for Fistful of Lead for the Mexican Revolution. Not only do you get period specific rules, but 10 scenarios that follow the timeline of the war. It's the Wild West meets the new Industrial Age of warfare. ...   [click here for more]
31.High Moon – Dead Reckoning

High Moon – Dead Reckoning
by Rebel Minis

High Moon – Dead Reckoning It’s a stand-alone game that brings the world of Horror to the Old West, but if you want, you can play it as a straight up Western game. In High Moon – Dead Reckoning you’ll find rules for a variety of supernatural creatures as well as natural ones. What: Wild West Horror playable with any figures. Scale: 1 figure or counter...   [click here for more]
32.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
33.Open Combat Sword Masters

Open Combat Sword Masters
by Second Thunder

Open Combat - Sword Masters Extra skills, abilities, weapons, scenarios and rules to expand your games of Open Combat The full colour A4 supplement for Open Combat includes: New skills and abilities specifically for sword fighter models to capture the sense of drama and/or flamboyance often associated with them Extra skills for general use New items of equipment New...   [click here for more]
34.In the Trenches: 1916

In the Trenches: 1916
by Tiny Battle Publishing

"He who advances vanquishes, but he who awaits the attack of the enemy perishes ingloriously. To vanquish is our desire." - Alexi Brusilov In the Trenches: 1916 is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play 1916. In the Trenches: 1916 breathes...   [click here for more]
35.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
36.Operation Unthinkable: Churchill's World War III

Operation Unthinkable: Churchill's World War III
by Hollandspiele

Operation Unthinkable: Churchill's World War III Game design: Ty Bomba Map Art: Ilya Kudriashov Hex Number: 15 Duration: 180 to 240 minutes Players: 2 Solitaire Suitability: High Theme: Alternate History, World War III Operation Unthinkable,...   [click here for more]
37.Fistful of Lead: Reloaded

Fistful of Lead: Reloaded
by Jaye Wiley

Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
38.Pulp Alley - PDF

Pulp Alley - PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
39.Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion
by Pulp Alley

Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
40.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
41.Fire and Fang

Fire and Fang
by Wanderer Productions

Here be dragons! Fear and Fang pits 2-6 players against each other in a desperate battle for survival in the lair of a fire-breathing monstrosity. Designed to be played over a lunch break, Fear and Fang puts each player in control of an infamous adventurer, squaring off against a monstrous chromatic dragon. The rules are simple enough to pick up and play,...   [click here for more]
42.Divisional Commander

Divisional Commander
by Studio Capitan

The huge influence of Napoleonic combat systems, tactics and weaponry (the flintlock musket was the standard weapon for all Armies until the later 1840’s), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled artillery changed tactics and formations,...   [click here for more]
43.Stato da Mar

Stato da Mar
by Simon Stokes

16th Century Renaissance Naval Campaign Rules. With the fall of the Byzantine Empire, three major naval powers established a dominance over different parts of the Mediterranean using galleys as their primary weapons at sea: the Ottomans in the east, Venice in the centre and Habsburg Spain in the west. Players choose one of the 6 nationalities, Kingdom of Naples & Republic of Genoa, Republic...   [click here for more]
44.Imperial Skies PDF Edition

Imperial Skies PDF Edition
by Rottenlead Publishing

Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out...   [click here for more]
45.Shipwreck

Shipwreck
by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
46.TECH?NO! BOWL: Pixel Block Players

TECH?NO! BOWL: Pixel Block Players
by Brent Spivey Creations

Upgrade your game with these Pixel Block Players™! This download contains the PDF files used to create Pixel Block Players for TECH?NO! BOWL. All you need are some .75 inch wooden cubes, some Modge Podge [or other hobby adhesive], scissors/hobby knife, and these sheets to create every single team in the MFL. Here's an example of some Pixel Block Player teams:...   [click here for more]
47.Rogue Planet

Rogue Planet
by Brent Spivey Creations

ROGUE PLANET SCI-FANTASY SKIRMISH The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that...   [click here for more]
48.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
49.Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF
by Pulp Alley

Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
50.Dungeon Scum

Dungeon Scum
by Nordic Weasel Games

"Who said Dungeoneering had to be dreary?" Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike. Gather your group of adventurers, set out on a dungeon delve and hope you make it back! Get loot, see the sights, maybe go on an epic quest. Dungeon Scum sets itself apart in a...   [click here for more]
51.AtC - Blitz!

AtC - Blitz!
by GT Publishing

Blitz! is an Aircraft Pack expansion for the "Above the Clouds!" air-combat miniature wargame rules. Blitz! provides the aircraft performance displays (APDs) required for the epic aerial battles over France and the Battle of Britain. Blitz! includes the following 11 APDs: Great Britain Hurricane Mk.I Spitfire Mk.I / Mk.II Spitfire Mk.Ib...   [click here for more]
52.Mayhem

Mayhem
by Brent Spivey Creations

The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion. MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers...   [click here for more]
53.All Things Zombie Miniatures: Nowhere Nevada

All Things Zombie Miniatures: Nowhere Nevada
by Lock 'n Load Publishing

WHAT’S ALL THINGS ZOMBIE MINIATURES – NOWHERE NEVADA? Humanity is making a comeback. The zombies had us on the run, but now it’s time to send in the military starting with the National Guard and even the army if need be. The outbreak (Day One) took mankind by surprise, and for a long time, there’s been no sign of resistance. But now rumors of safe zones...   [click here for more]
54.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
55.Against The Odds

Against The Odds
by Lock 'n Load Publishing

All New v3.0 Edition Now Available 7th Brigade Defiant to the Last Against the Odds: 7th Brigade Stands Defiant is a simulation of the Syrian attack on the Golan Heights during October of 1973. The map covers an approximately four-kilometer section of the Golan Heights between Tel Hermonit and Booster. Each counter represents infantry platoons, Sagger Teams, and vehicle platoons....   [click here for more]
56.Tanks and Combat Vehicles of the Warsaw Pact

Tanks and Combat Vehicles of the Warsaw Pact
by Shilka Publishing

When East and West survived on a knife-edge between peace and war, both sides were busy preparing themselves for military action. But what exactly would NATO's troops have faced if the Cold War had suddenly turned hot? Tanks and Combat Vehicles of the Warsaw Pact is a fascinating reference book looking at the wide variety of combat vehicles which were poised and ready for action throughout the long...   [click here for more]
57.It Started Here

It Started Here
by Lock 'n Load Publishing

All New v3.0 Edition Now Available The First Fight of Many It Started Here LZ X-Ray is a simulation of the air assault by the 1-7 Air Cavalry Battalion into the Ia Drang Valley in mid-November of 1965. This platoon level game tells the story of the Air Cav's desperate fight for survival against the overwhelming strength...   [click here for more]
58.Supernatural Western Town

Supernatural Western Town
by DARKMOOK Paper Miniatures

SUPERNATURAL WESTERN TOWN Set includes: 9 x fold flat Western Buildings: Doctor’s Office, Sheriff’s Office, Gunsmith, Barber, General Store, Bank, Saloon, Undertaker and Railroad Station (with track) Bank, Barber, Doctor's Office and Saloon Gunsmith, General Store, Undertaker and Sheriff's Office Railroad Station and Track The...   [click here for more]
59.Gaining Grounds 2017 Strategy and Scheme Deck

Gaining Grounds 2017 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2017. For more information on Gaining Grounds 2016, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains: 19 Scheme cards 5 Strategy cards (Gaining Grounds 2017) 5 Strategy cards (M2E Core) All the cards in this deck are from the current version of Gaining Grounds...   [click here for more]
60.Blitzkrieg Commander II

Blitzkrieg Commander II
by Pendraken Miniatures

Blitzkrieg Commander II (2nd Edition) Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
61.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't fret; the core set of rules has been designed with...   [click here for more]
62.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
63.Beaver Wars Campaign Rules & Scenario Book

Beaver Wars Campaign Rules & Scenario Book
by First Command Wargames

Beaver Wars Campaign Rules & Scenario Book is a set of wargame campaign rules for refighting the 17th-18th century conflict between Native American tribes. It also includes 18 skirmish scenarios with maps for fighting out battles from the campaign. The booklet is an extensive, well-researched historical background of the Beaver Wars period, as well. It is four campaigns in one, covering different...   [click here for more]
64.Unity Grunts Army list for UFA

Unity Grunts Army list for UFA
by Nordic Weasel Games

We are pleased to present the army list for Unity regular army troops, known as "The Grunts" for the Unity Field Agent wargame rules. This booklet contains a brief background explanation, troop classes (with points values), victory point and experience point rules and notes on painting your forces. We also provide a new level up table for Squad Mode play. If you want to add regular...   [click here for more]
65.Captains and Kings

Captains and Kings
by Rebel Minis

A Kingdom is yours for the taking! But first… Your charge has halted and your men are close to panic! Your front rank has taken casualties, and refuses to move forward. Crossbow bolts fly past you, only to strike down a soldier behind you. Your men remain in place, but for how long? Mere yards away, you see the enemy Captain shouting; gathering the courage to counter-attack. Victory...   [click here for more]
66.Open Combat

Open Combat
by Second Thunder

Open Combat - Rules for Fighting Miniature Battles Create the heroes, adventures and battles of your imagination The Open Combat tabletop miniature wargame skirmish rules are suitable for any pre-gunpowder historical period or fantasy setting. Use any miniatures & terrain you have Only a small area required (24"x24") Suitable for pre-gunpowder...   [click here for more]
67.The Devil's Beach

The Devil's Beach
by Lock 'n Load Publishing

The Devil's Beach The Battle for the Beach depicts the fighting for Omaha Beach and the Normandy countryside behind it on June 6th, 1944. The player controls —by moving markers across the map and combating enemy units— the American and German formations that fought in the battle. The map covers a two-kilometer section of beach and the land behind it, including Charlie,...   [click here for more]
68.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
69.Dynasty: The Era of the Five Dynasties

Dynasty: The Era of the Five Dynasties
by Hollandspiele

Game design: Richard H. Berg Map & Counter Art: Ania B. Ziolkowska Hex Number: 16 Duration: 180 minutes Players: 3 to 4 Solitaire Suitability: Very Low Theme: 10th century China Dynasty: The Era of the Five Dynasties is a...   [click here for more]
70.FiveCore Company Command

FiveCore Company Command
by Nordic Weasel Games

Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
71.Five Men at Kursk

Five Men at Kursk
by Nordic Weasel Games

Welcome to the front. It's 1800 miles to Berlin. * * * * * Tanks, commando raids, intense infantry action, campaign games and heroes against the odds. All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules. Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,...   [click here for more]
72.Scum of the Earth. Black Powder gaming for the rest of us.

Scum of the Earth. Black Powder gaming for the rest of us.
by Nordic Weasel Games

"Sire, the reinforcements have arrived on our left flank!" "Excellent Windsor, let's give these French degenerates what for" "But Sire, their uniforms... " "What about their uniforms?" "They look... well Sire, I swear they look like Austrians" "By God man, if they are shooting at the French,...   [click here for more]
73.Naval Thunder: Clash of Dreadnoughts

Naval Thunder: Clash of Dreadnoughts
by Steel Dreadnought Games

WWI/Pre-Dread Core Rules Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game....   [click here for more]
74.Rapid Fire! Fast Play Rule Book

Rapid Fire! Fast Play Rule Book
by Rapid Fire Publications

Rapid Fire! is a set of fast play miniatures rules which enables players to re-fight brigade-level combined arms engagements during WW II. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. Very good rule set to introduce players to World War II miniature gaming. ...   [click here for more]
75.Line of Fire - The General Collection III Issues #11 - #15

Line of Fire - The General Collection III Issues #11 - #15
by Lock 'n Load Publishing

The Line of Fire General’s Collection contains Issue #11 through #15 for one low price. Line of Fire is a full-color PDF magazine series. Within its covers is, above all, crucial content that flatters fans of the Lock ‘n Load (LnL), Nations At War (NaW), World At War (WaW) systems and many others. In-depth,...   [click here for more]
76.Naval Warfare : Age of Missiles

Naval Warfare : Age of Missiles
by Geoff Curran

Naval Warfare : Age of Missiles. A game of modern naval warfare. The set includes all you need to play including an illustrated rulebook, Counter sheets of ships, missiles, aircraft, Helicopters, and record counters and data cards. In addition there is a Spreadsheet to aid the design of your own ships. The game can be played with models or using the counters provided. The rules...   [click here for more]
77.Impetus

Impetus
by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
78.Rapid Fire! Normandy Battlegames

Rapid Fire! Normandy Battlegames
by Rapid Fire Publications

Twelve historical scenarios to fight with the forces from Normandy Battlegroups. Historical backgrounds, battle maps, victory conditions and organisational variations. Additional Normandy rules. New standardised terrain system that makes setting up simpler. Two new Battlegroups in graphic format for British 6th Airborne and US 82nd Airborne Divisions. Includes a Battle for Carentan mini campaign. ...   [click here for more]
79.Smooth&Rifled

Smooth&Rifled
by Dadi&Piombo

Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
80.No Honor In Surrender

No Honor In Surrender
by Lock 'n Load Publishing

For The Emperor No Honor in Surrender is a squad-level tactical game simulating skirmishes in several critical battles fought between the US Marines and the Japanese army in the South Pacific in WWII. Players control squads of Japanese and American forces that fought in these battles. The counters represent single characters (Leaders), Squads of men, Weapon Teams,...   [click here for more]
81.Whitewash City:  The Complete Set

Whitewash City: The Complete Set
by Hotz Stuff

The Whitewash City: The Complete Set (Mother Lode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and Gold Towntm in one zip for ONLY $60.00 USD, which works out to 83 building...   [click here for more]
82.COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990
by Rooksdown Games

COLD WAR3! Rules for Modern Warfare 1960-1990 allows you to field a tabletop army (and fight with it) in 6mm, 15mm or even 20mm (or any combination thereof!) from the early Cold war right up to it's finish in 1990. This comprehensive rulebook includes TWO complete orders of battle for the American and Soviet forces split into three sections: 1960-'70; 1970-'80 and 1980-'90 -Early, Middle and Late COLD...   [click here for more]
83.Colonial Battlefleet: Core Rules

Colonial Battlefleet: Core Rules
by Steel Dreadnought Games

There can be only one! Make sure it's yours. In the far future, Terran colonies are warring amongst themselves, even as a hostile xenophobic race approaches, bent on scouring all 'alien' life from the galaxy. Take control of a task force of starships from your colony world and lead your fleet to victory or die a horrible death in the cold vacuum of space! Anything from a stealth destroyer to a mighty...   [click here for more]
84.Yaah! Magazine and Complete Wargame #8

Yaah! Magazine and Complete Wargame #8
by Flying Pig Games

It’s our eighth issue and Brad Smith is at the helm of the magazine as a guest-editor. We’ve got 80 pages crammed full of gaming goodness from a diverse group of talented writers. You’ll find news on the latest wargaming releases, a look back at some classic wargames, scenarios, expansions, and of course, our featured game. To start off with, our feature story is an exclusive tour...   [click here for more]
85.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
86.Brave Hearts Trembled: Regimental Wargame Scenarios For the Battle of Antietam

Brave Hearts Trembled: Regimental Wargame Scenarios For the Battle of Antietam
by Historic Imagination LLC

The Battle of Antietam was the single bloodiest day in American military history. It was fought with a ferocity unsurpassed by anything the men who battled there encountered before or afterwards! Recreate the struggle to contain the Confederacy’s first invasion of the north. These scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are...   [click here for more]
87.Starfire New Empires

Starfire New Empires
by Starfire Design Studio

Originally published in 1985 by Task Force Games, this is the strategic rules for the 2nd edition Starfire board game. Republished in 2015 by the Starfire Design Stuio. This PDF contains only the basic rulebook. Starfire New Empires contains only the strategic rules for controlling an interstellar empire in a bid to conquer the galaxy. It contains rules for building star systems, on how to handle...   [click here for more]
88.This Bloody Field: Regimental Wargame Scenarios For the Battle of Shiloh

This Bloody Field: Regimental Wargame Scenarios For the Battle of Shiloh
by Historic Imagination LLC

The Battle of Shiloh was the first truly large battle in the American Civil War’s western theatre, and the largest until Chickamauga the next year. With largely inexperienced troops, the two sides faced each other and knocked each other around until one withdrew from sheer exhaustion. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together...   [click here for more]
89.Modular arabic village

Modular arabic village
by Terrain4Print

This arabic style village can be built into 6 different buildings, 12 if you mirror them. The package also contains two walls, one gated wall, doors and windows, one ladder and a canvas roof. Check the manual if you want a description of how to assemble it: https://docs.google.com/document/d/1PywXNAUdVJzDsWsb_C_BWc8yEjig3Yk4GIClyvEPkKI/edit?usp=sharing ...   [click here for more]
90.Desert War Action Cards

Desert War Action Cards
by Wizards of the Coast

Desert War ADDING THE FRENCH AND ITALIANS TO "UP FRONT" DESERT WAR is an expansion variant to UP FRONT and BANZAI. Just as BANZAI provides a new environment and more nationalities for UP FRONT players, DESERT WAR provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian...   [click here for more]
91.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
92.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire It...   [click here for more]
93.Starfire 2nd Edition Rules

Starfire 2nd Edition Rules
by Starfire Design Studio

Originally published in 1984, this is the second edition of the Starfire board game. Republished in 2014 by the Starfire Design Studio. This PDF contains only the basic rulebook. 2nd Edition Starfire contains the tactical combat rules for both starship and fighter combat in a single book. Included are 19 scenarios that introduces the first interstellar conflict between the Terran Federation and...   [click here for more]
94.The Battlefield: Miniature Modern Warfare

The Battlefield: Miniature Modern Warfare
by Brent Spivey Creations

2013 Origins Award Nominee for Best Miniatures Rules The Battlefield: Miniature Modern Warfare puts the modern tactical first and third person shooter experience on the tabletop. Utilizing the Overdrive™ activation mechanic and a proprietary terrain and cover system, the game captures the rhythm and flow of ultramodern shooter engagements. You’ll soon...   [click here for more]
95.AtC - Flat Top

AtC - Flat Top
by GT Publishing

Flat Top is an Aircraft Pack expansion for the "Above the Clouds!" air-combat miniature wargame rules. Flat Top provides the aircraft performance displays (APDs) required for the epic carrier battles of 1942 in the Pacific and Indian oceans. Flat Top includes the following 25 APDs: US Navy Avenger TBF/TBM Buffalo F2A-1 F2A-2 Buffalo...   [click here for more]
96.Future War Commander

Future War Commander
by Pendraken Miniatures

Future War Commander (1st Edition) Future War Commander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing...   [click here for more]
97.Starport Scum Rules Pack 2

Starport Scum Rules Pack 2
by Nordic Weasel Games

Rules Pack 2 includes new options to customize and adjust your Starport Scum experience. The options presented includes: *Fire Fights (characters may return fire when fired upon) *Increased Lethality *More dangerous Goons *Cinematic mode (requires playing cards) *Economic Activity *New HEAT tables for more difficult games. *And finally 3 new alien world critters to make a game even...   [click here for more]
98.Grand Fleets: Third Edition Rulebook

Grand Fleets: Third Edition Rulebook
by Majestic Twelve Games

"We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow...   [click here for more]
99.AtC - Fall Weiss

AtC - Fall Weiss
by GT Publishing

Fall Weiss is the first expansion for the "Above the Clouds!" air-combat miniature wargame rules. Fall Weiss covers the earliest period of World War II, the Polish campaign (1939), the "Winter War" between Finland and Russia (1939-1940), and the "Sitz-krieg" (the waiting-war between France-Britain and Germany from 1939 through early 1940). Fall...   [click here for more]
100.Operation Squad Evolution

Operation Squad Evolution
by Massimo Torriani

Operation Squad Evolution is the new edition of well know Operation Squad. Operation Squad was written to help simulate heroic events, but after four years of success with that game we wanted to publish a new version which includes all the experience gained in the meantime, and also during the development of our other successful games like Assault Platoon (platoon level gaming),...   [click here for more]
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