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Agricola, Master of Britain

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Agricola, Master of Britain
Game Design: Tom Russell
Map Art: Ania B. Ziolkowska
Unit Illustrations: Gonzalo Santacruz
Counter Layout & Cover: Tom Russell
Hex Number: 3
Duration: 90 to 120 minutes
Players: 1
Theme: Ancients; Solitaire
It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one. The people of Brittania remain fiercely resistant to the will of their Roman masters, and the emperor has charged YOU with the seemingly impossible task of bringing them to heel.

Agricola, Master of Britain is a solitaire game of governance and conquest. To master the delicate political situation, you will need the right blend of military force, administration, bribery, and diplomacy. Every action you take matters, changing how the native populace feels about you and your rule. But you'll never know exactly who's with you or against you, because the game tracks this "under the hood", or, more precisely, "in the cup".

Three chit-pull cups (Friendly, Unfriendly, and Hostile) represent the allegiances of the units contained within those cups. After each action you take, one or more of these units are blindly moved from one cup to another. You'll have a general idea of "I'm really cheesing them off" or "I should have a lot of friendlies available for recruitment", but until you pull a chit, you won't know who your friends really are, or where the next rebellion will spring up. This isn't totally random: certain tribes naturally skew more in one direction or the other, and taking actions to stabilize a region after it's been pacified will diminish the chances of revolt there.

Building the right armies, and taking the right actions at the right time is key to your success. But the Flavians - and particularly the hated Domitian - expect greater and greater results with each campaign season. You'll need to meet and exceed them if you want to duplicate Agricola's achievement.

  • 8.5"x11" Map
  • 8.5"x11" Battle Display
  • 88 counters (with and without gridlines)
  • 12-page rulebook
  • You will need (1) eight-sided die
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Reviews (3)
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Reviews
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January 8th, 2018
A4 paper format could have been handy but still it is very easy to make a copy. [...]
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May 12th, 2017
Excellent light solo wargame. Simple and straightforward with plenty of decisions and dice rolling. The Battle system and hidden unit loyalty system are new and interesting. I would recomend this game to anyone interested solo conflict sims. [...]
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April 24th, 2017
A great little game. The mechanisms are simple but leave an aweful lot of hard decision making to be made. I still have to win a good victory. Ther AI is not dumb, it has it's own logic, and a very clever system of opaque containers to hide who is actu [...]
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Product Information
Electrum seller
Author(s)
Publisher Stock #
HS003
File Size:
320.96 MB
Format
Original electronic Click for more information
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File Last Updated:
January 19, 2018
This title was added to our catalog on September 27, 2016.
Publisher
Hollandspiele
Publisher Average Rating